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Starsector ships list
Starsector ships list





  1. #STARSECTOR SHIPS LIST FULL#
  2. #STARSECTOR SHIPS LIST MODS#
  3. #STARSECTOR SHIPS LIST PLUS#

#STARSECTOR SHIPS LIST FULL#

The distance in lightyears a ship can travel with full fuel. The amount of fuel a ship consumes per lightyear when travelling in hyperspace and when using Emergency Burn. Unused for wings.ĭetermines the amount of fuel the ship can carry. Numbers to two decimal places such as 0.04 are normal.ĭetermines the ship's skeleton crew number.ĭetermins the amount of cargo the ship can carry. How much flux is generated per second by the ship's Phase Cloak, if it has one, during use as a fraction of base flux capacity. Numbers to two decimal places such as 0.04 are normal. How much flux is generated per second by the ship's Phase Cloak when activated, if it has one, as a fraction of base flux capacity. 0.5 would mean that shields take half damage from the weapon impacting it, while 1.0 would mean that shields take full damage from the weapon impacting it. Denoted as how much flux 1 point of damage will cause. Possible entries are valid ship system IDsĭetermines how much damage shields take. Can be left blank unless using PHASE in shield type. Custom build ship systems can be inserted here. Only meaningful if shield type is set to PHASE. ID of the Alternate defense systems to use instead of a shield, such as a phase cloak system. Denoted as a decimal multiplier of the ship's base flux dissipation rate e.g 0.5 means the flux per second cost is half of its dissipation, 0.1 means the flux per second cost is one-tenth of its dissipation. Possible values are NONE, OMNI, FRONT or PHASE, based on the ShieldAPI.ĭetermines the maximum coverage of the ship's shield in degrees.įlux per second cost incurred when the shields are raised.

#STARSECTOR SHIPS LIST PLUS#

In the case of stations or other ships with modules then the mass of the base ship plus all module "ships" is added together.ĭetermines what type of defense the ship has. Ships with higher mass will deal more damage to smaller vessels/asteroids in collisions, and take less damage as well. Also affects how much the ship is moved from weapons with an Impact value, such as Graviton Beam. Used when calculating damage from collisions with other vessels or asteroids. This is also used by Axial Rotation to set the rotation speed for stationsĭetermines how fast a ship reaches is maximum turn rate after beginning a turnĭetermines how "heavy" a ship is. Lower values mean longer deceleration times, while higher values mean faster deceleration times.ĭetermines the maximum rate a which a ship can turn. Lower values mean longer acceleration times, while higher values mean faster acceleration times.ĭetermines how fast a ship can decelerate. 7 won't break the game but will cause graphical quirks on some resolutions and 8 or more will break things.ĭetermines how fast a ship can accelerate. Note that 6 bays is the maximum safe number.

starsector ships list

Can be left blank or have any data with no effect.ĭetermines the ship's base flux dissipation.ĭetermines the ship's number of fighter bays. Unused by the game engine in this version. Unused for fighters.ĭetermines the ship's base maximum flux capacity.

starsector ships list

Used for when two AI fleets clash in the campaign and for determining maximum total abstract fleet power for randomly generated fleet doctrines.

starsector ships list

Must match the id of a ship system in the ship systems CSVĪbstract number denoting how powerful the ship is. Unused for wings which use values from wing data csv instead. For this reason it is highly recommended to add some form of unique prefix such as myuniquemod_shipid.

#STARSECTOR SHIPS LIST MODS#

This must be unique across the mod, vanilla files and any other mods active.

starsector ships list

Internal ID used to reference this ship in the corresponding. This isn't the internal name for the ship. Player-friendly in-game display name of the ship. Going from left to right, the function of each will be described:







Starsector ships list